Every character has some core stats. We’ll show you which stat increases which value in the game.

Each level up you can choose to increase the SAVAGES (Strength, Agility, Vitality, Accuracy, Grit, Encumbrance, Survival) skills of your character.

Strength

  • Melee Damage
    weapon dmg + (weapon dmg * (points in strength / 100)) = melee dmg
    example with a stone sword (30 dmg) and 10 Str: 
    30 + (30 * (10/100)) = 33 melee dmg

Agility

  • Defense
    armour defense + (points in agility) = defense
    example with full light armour and 10 Agi points:
    23 + 10 = 33 defense

Vitality

  • HP
    base health + 12 * points in Vitality = HP
    example with 10 Vit points:
    200 + 12 * 10 = 320 HP

Accuracy

  • Range Damage
    (bow damage + arrow damage) + (bow damage + arrow damage) * (Acc / 100)) = range dmg
    example with a hunting bow (22 dmg) and flinthead arrows (16dmg) and 10 Acc points:
    22+16 + (22+16) * (10/100) = 41.8 range damage

Grit

  • Stamina
    base stamina + 3 * points in Grit = Stamina
    example with 10 Grit:
    100 + 3 * 10 = 130 Stamina

Encumbrance

  • Maximum Item Weight
    base encumbrance + 7 * points in Enc = Encumbrance
    example with 10 Enc points:
    70 + 7 * 10 = 140 Enc

Survival

  • General Skills for survival
    water base rate = 5 points p/m -- food base rate = 3.5 points p/m
    water base rate - (0.08 * survival points) = water metabolization rate
    food base rate - (0.056 * survival points) = food metabolization rate
    example with 25 survival:
    5 - (0.08 * 25) = 3 water points p/m
    3.5 - (0.056 * 25) = 2.1 food points p/m

Armor Reduction

  • This value is not linear like the other ones, because it’s based on the armor the player is wearing. You need more and better armor for each point.
    a = incoming damage
    b differs with each damage: b(15 dmg) = 1 , b(30 dmg) = 2 , b(45 dmg) = 2.333
    x = armor
    a * (1.01 + (0.00005 *a)) -1x + x * (a/1000) * b = reduced damage
    
    Example with an attack by a stone sword (30 dmg) with 50 armor:
    30 * (1.01 + (0.00005 30)) ^(-150) + 50 * (30/1000) * 2
    30 * 1.0115-1*50 + 50 * 0.06 = 19.937
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